![]() I get it’s probably for performance reasons, but I think it would have been cool to have a four-player speed golf round here as well. Additionally, if you want to play with friends on the same console, you can only have two players simultaneously instead of four. It’s also a bit unbalanced since you can knock your opponents’ balls away with a well-timed dash, which doesn’t make any sense but hey, it’s there. That said, it can sometimes be a bit tedious since the platforming here is less than stellar. Speed golf barely qualifies as golf, but it’s hilariously fun. Alternatively, someone like Yoshi is a bit faster and can distract opponents with an egg toss. You got a juggernaut like Chargin’ Chuck who can plow through opponents with ease, but is a bit slower than the rest. This is where the choice of character matters, as each one of them has different running speeds and special dashes. Now you have a stamina bar to deal with, and in order to get to your ball you’ll need to dash and run to it. With this mode, you all take turns simultaneously, not waiting for your opponents to take their swings. It seems like Nintendo wants everyone to hurry up (as anyone who has played Mario Party: Star Rush can attest to). Now standard golf is fun, but admittedly it doesn’t make Super Rush stand out that’s what speed golf is for. You get what you put into Mario Golf, and I appreciate that. ![]() It reminds me of when I played the original Mario Golf 64 with my uncle, a seasoned golfer I was missing my putts while he would land far shots with ease because he could calculate slope and terrain of where he was going. It’s here where Super Rush shines, as experienced golfers will get the upper hand with learning how to navigate through the terrain of a hole. That isn’t to say you should always rely on these systems, however much like playing Smash Brothers with only special attacks, if you don’t get into the specifics of shots (like hooks, slices, and fades), you’ll just keep swinging and heading into the bunker (or worse, the water). Thankfully, most of your decision making is easily calculated thanks to an intuitive system that helps you line up shots correctly. This is easier said than done, because you’ll have to take into account which clubs you’re using, the power of your current golfer, and even if you want to use a character-specific power shot. Up to four players take a swing at six different courses of 18 holes each as you try to reach par (or under par). ![]() The standard mode is the classic and purist golf experience we all know and love. Thankfully, Mario Golf is easily accessible to players of all skill levels, and it can be as easy or as complex as you want it to be. While you could boil down the gameplay to “hit ball into hole”, there are still a ton of intricacies that go into making the perfect shot. Much like tennis, golf is a surprisingly technical sport, with a bunch of terms flying through the heads of casual players. While the game does hit the rough a few times, it’s mostly a fair experience that chips into a hole in fun. I’m not really a fan of regular golf, but put Mario characters in the game and boom! It’s an instant classic. ![]() While I’ve skipped all the portable iterations of the game, I was excited to finally get a new console installment in the form of Mario Golf: Super Rush. While we wait to find out more, take a look at our best BioWare games list.I’ve appreciated the Mario sports legacy through the years, but Mario Golf has been an odd one for me. We're yet to get a release date for either of these titles but who knows, maybe we'll hear more news around the time of Summer Games Fest next month? As for BioWare, the studio is still working away on Dragon Age 4 (aka Dragon Age: Dreadwolf) and a new Mass Effect game that we're calling Mass Effect 5 for now. These days, Gaider is busy heading up Summerfall studio which recently announced a "roleplaying musical" called Stray Gods. A significant departure from the narrative efforts that had made BioWare's name, Anthem was a massive flop, failing to deliver on either its single-player story or its multiplayer gameplay. Suddenly all anyone in charge was asking was 'how do we have LESS writing?' A good story would simply happen, via magic wand, rather than be something that needed support and priority." Throughout his time at BioWare, Gaider was best known for his work on the Dragon Age and Star Wars series, but these comments seem particularly relevant to Anthem, the studio's multiplayer sci-fi effort. "Maybe that sounds like a heavy charge," Gaider adds, "but it's what I distinctly felt up until I left in 2016.
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